
What 2d20 asks of the gamer is to roll low to get a high number of Successes over a Difficulty. I believe the roll-under mechanic described here is the first obstacle to traditional gamers - any who have normative expectations, that is - to become comfortable with these rules. I should add that, by explaining, I have wandered into an extreme example, for most challenges are simply D1 i.e., if there is any challenge at all - or if failure would be interesting - the character requires one Success, for, after all, success is success. So, if the GM were crazy enough to say that a challenge is D5, the player would have to somehow get that by rolling as many as 5d20 and furthermore hope that all of those dice roll under the Skill for one Success each. Every d20 that winds up presenting a value lower than the character’s relevant Skill results in a Success. Whenever, in the game, character failure would be interesting, the GM or the rules assigns a Difficulty to the challenge. Outside of D5, a task simply is impossible. Just as characters (in most cases) never can roll more than 5d20 for a Skill Test, Difficulty never exceeds 5 (Difficulty usually is denoted D# or, for example, Difficulty 5, for efficiency’s sake, would be rendered D5). Challenge, in this game, is called Difficulty. As with most games, various tasks represent various levels of challenge. How Do You Get More d20s?įirst, let’s look at why you are rolling d20s in the first place. A number of elements in this game allow a character to roll more than 2d20, but seldom more than 5d20, which is the human maximum for task resolution. What this means is that, at “base,” every player character has access to two 20-sided dice that the gamer can use to roll for his hero to succeed at various tasks.

I’m going to try to communicate this enthusiasm to you, and, to do so, I have first the perhaps insurmountable task of explaining the design principles and consequent innovations inherent in this RPG.
Age of conan map modiphius how to#
The pandemic became something of a gaming opportunity, as I learned how to play online and encountered gamers who are just as passionate about this system and this property as I had become. In fact, I didn’t want to play much else. But then, after I had successfully run two adventures, the pandemic hit, and these two players weren’t interested in online play.īut by that time I was hooked. In my home group, a year or so later, I got a 1e enthusiast to start running for my casual players so that I could give 2d20 a go with two seasoned players. But I kept sneaking glances at Conan 2d20 and thinking “what if?” Bob Byrne and I tried to do something via Play by Post. I have encountered many anecdotes of gamers and consumers gleefully obtaining this gorgeous hardcover tome (or PDF), riffling through it, saying, “Huh?” then setting it aside with a “Sorry, not for me, but the art is pretty, and this still makes a good resource.” This describes my own initial reception, as I was losing my mind to higher Levels of play in Pathfinderand, with immense relief, was going “old school” by picking up Swords & Wizardry.

This is because, I believe, the system is so innovative - and those innovations are precisely what makes this a Conan game. Getting into Conan 2d20, for the casual gamer, or for the merely curious, demands a fair amount of cognitive load.

Of these other games, when I make an argument that Conan 2d20 is my most favorite system for accurately emulating Conan pulp fiction, I should make clear that I have not played all of them, though I have read (and even played) most of those listed above. Outside of RPGs designed - or modified - specifically to accommodate a Conan vibe and setting, there are a number of options ranging from d20 derivations from Astonishing Swordsmen & Sorcerers of Hyperborea to Low Fantasy Gaming to Crypts & Things to Sharp Swords & Sinister Spells to “other system” derivations such as Savage Worlds to RuneQuestto Barbarians of Lemuria to many others that I’m either forgetting or about which I simply don’t know. There are other Conan RPGs out there, all of them, of course, out of print: an “original” TSR Conan RPG (I’ve never had the experience), a GURPSversion (I only just learned about this one, and I’ve never played GURPS - the Hero System was my game of choice during the “universal system” era), and Mongoose’s d20 version (which I did play, at Gar圜on one year, and it was a delight!). It was important to get it right, the first time, but usually I just call it Conan 2d20.īecause that’s what it is: it is playing a Conan game by using Jay Little’s 2d20 engine or mechanic, which he designed for Modiphius. That title is probably the last time, in this article, that I’m going to refer to this game with all those words.
